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Godot Engine Game Development Projects

Godot Engine Game Development Projects

By : Chris Bradfield
3.9 (18)
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Godot Engine Game Development Projects

Godot Engine Game Development Projects

3.9 (18)
By: Chris Bradfield

Overview of this book

Godot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life. This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games. Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects. Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0.
Table of Contents (9 chapters)
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Enemies

Currently, the map is very lonely, so it's time to add some enemies to liven things up.

There are many different behaviors you could create for an enemy. For this project, the enemy will walk along a platform in a straight line and reverse direction when hitting an obstacle.

Scene setup

Start with KinematicBody2D with three children: Sprite, AnimationPlayer, and CollisionShape2D. Save the scene as Enemy.tscn in a new folder called enemies. If you decide to add more enemy types to the game, you can save them all here.

Set the body's collision layer to enemies and its collision masks to environment, player, and enemies. It's also useful to group the enemies, so click on the Node tab and add the body to...

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