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Godot Engine Game Development Projects

Godot Engine Game Development Projects

By : Chris Bradfield
3.9 (18)
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Godot Engine Game Development Projects

Godot Engine Game Development Projects

3.9 (18)
By: Chris Bradfield

Overview of this book

Godot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life. This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games. Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects. Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0.
Table of Contents (9 chapters)
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Summary

In this project, you have learned how to take advantage of Godot's inheritance system to organize and share code between different objects in your game. This is a very powerful tool that you should keep in mind whenever you start building a new game. If you start making multiple objects that repeat the same properties and/or code, you should probably stop and think about what you're doing. Ask yourself: can I use inheritance here to share what these objects have in common? In a bigger game with many more objects, this can save you a large amount of time.

You saw how the TileMap node works and how it allows you to quickly design maps and spawn new objects. They have many uses across many game genres. As you'll see later in this book, TileMaps are also ideal for designing platform game levels as well.

You were also introduced to the AutoLoad feature, which...

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