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Godot Engine Game Development Projects

Godot Engine Game Development Projects

By : Chris Bradfield
3.9 (18)
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Godot Engine Game Development Projects

Godot Engine Game Development Projects

3.9 (18)
By: Chris Bradfield

Overview of this book

Godot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life. This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games. Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects. Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0.
Table of Contents (9 chapters)
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Part 3 – Main scene

The Main scene is what ties all the pieces of the game together. It will manage the player, the coins, the timer, and the other pieces of the game.

Node setup

Create a new scene and add a node named Main. To add the player to the scene, click the Instance button and select your saved Player.tscn:

Now, add the following nodes as children of Main, naming them as follows:

  • TextureRect (named Background)—for the background image
  • Node (named CoinContainer)—to hold all the coins
  • Position2D (named PlayerStart)—to mark the starting position of the Player
  • Timer (named GameTimer)—to track the time limit

Make sure Background is the first child node. Nodes are drawn in the order...

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