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Godot Engine Game Development Projects

Godot Engine Game Development Projects

By : Chris Bradfield
3.9 (18)
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Godot Engine Game Development Projects

Godot Engine Game Development Projects

3.9 (18)
By: Chris Bradfield

Overview of this book

Godot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life. This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games. Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects. Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0.
Table of Contents (9 chapters)
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Summary

In this chapter, you learned how to work with RigidBody2D nodes and learned more about how Godot's physics works. You also implemented a basic Finite State Machine—something you'll find more and more useful as your projects grow larger. You saw how Container nodes help organize and keep UI nodes aligned. Finally, you added some sound effects and got your first taste of advanced visual effects by using the AnimationPlayer and Particles2D nodes.

You also created a number of game objects using the standard Godot hierarchies, such as CollisionShapes being attached to CollisionObjects. At this point, some of these node configurations should be starting to look familiar to you.

Before moving on, look through the project again. Play it. Make sure you understand what each scene is doing, and read through the scripts to review how everything connects together...

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