The goal of the game is to destroy the floating space rocks, so, now that you can shoot, it's time to add them. Like the ship, the rocks will also be RigidBody2D, which will make them travel in a straight line at a steady speed unless disturbed. They'll also bounce off each other in a realistic fashion. To make things more interesting, rocks will start out large and, when you shoot them, break into multiple smaller rocks.
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Godot Engine Game Development Projects
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Godot Engine Game Development Projects
By:
Overview of this book
Godot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life.
This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games.
Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects.
Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0.
Table of Contents (9 chapters)
Preface
Introduction
Coin Dash
Escape the Maze
Space Rocks
Jungle Jump (Platformer)
3D Minigolf
Additional Topics
Other Books You May Enjoy
Customer Reviews