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Godot Engine Game Development Projects

Godot Engine Game Development Projects

By : Chris Bradfield
3.9 (18)
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Godot Engine Game Development Projects

Godot Engine Game Development Projects

3.9 (18)
By: Chris Bradfield

Overview of this book

Godot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life. This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games. Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects. Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0.
Table of Contents (9 chapters)
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Summary

In this chapter, you were introduced to the concept of a game engine in general and to Godot in particular. Most importantly, you downloaded Godot and launched it!

You learned some important vocabulary that will be used throughout this book when referring to various parts of the Godot editor window. You also learned about the concepts of nodes and scenes, which are the fundamental building blocks of Godot.

You also received some advice on how to approach the projects in this book and game development in general. If you ever find yourself getting frustrated as you are working through this book, go back and reread the General advice section. There's a lot to learn, and it's okay if it doesn't all make sense the first time. You'll make five different games over the course of this book, and each one will help you understand things a little bit more.

You're ready to move on to Chapter 2, Coin Dash, where you'll start building your first game in Godot.

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