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Unity 2018 By Example

Unity 2018 By Example

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Unity 2018 By Example

Unity 2018 By Example

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Overview of this book

Unity is the most exciting and popular engine used for developing games. With its 2018 release, Unity has become the primary source of both game development and virtual reality content. In Unity 2018 By Example, you’ll learn how to use Unity in order to make amazing games from popular genres - from action shooters to mind-bending puzzle games to adventure and Virtual Reality (VR) games. Even if you have no previous experience of using Unity, this book will help you understand the toolsets it provides in depth. In addition to this, you'll understand how to create time-critical collection games, twin-stick space shooters, platformers, and action-fest games with intelligent enemies. Finally, you'll get to grips with creating VR games with the new toolsets introduced by Unity to help you develop amazing VR experiences. To make things easier, you will be provided with step-by-step tutorials for making five great games in Unity 2018, along with a detailed explanation of all the fundamental concepts. By the end of this book, you’ll have established a strong foundation in making games with Unity 2018.
Table of Contents (14 chapters)
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13
Index

Project Overview – Getting Started


The project created in this chapter will be a first-person shooter game, which mixes together nearly all the development techniques seen so far, as well as new techniques specific to VR. In this game, the player will be a stationary character that can look around and shoot in any direction, but cannot move around. The player will be standing in a sci-fi interior, and enemy bots will spawn into the level at random intervals. The bots will initially wander around searching for the player and, upon finding them, will run towards them, eventually attacking them. The player will be armed with plasma cannons on each hand, and will have the ability to attack oncoming enemies to avoid being injured. The basic objective is to see how long you can survive!

To create this project, we'll begin by creating the core functionality for a standard first-person mode, and then migrate that to VR. To get started, create a new project and import all assets from the Assets_To_Import...

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