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Unity 2018 By Example

Unity 2018 By Example

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Unity 2018 By Example

Unity 2018 By Example

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Overview of this book

Unity is the most exciting and popular engine used for developing games. With its 2018 release, Unity has become the primary source of both game development and virtual reality content. In Unity 2018 By Example, you’ll learn how to use Unity in order to make amazing games from popular genres - from action shooters to mind-bending puzzle games to adventure and Virtual Reality (VR) games. Even if you have no previous experience of using Unity, this book will help you understand the toolsets it provides in depth. In addition to this, you'll understand how to create time-critical collection games, twin-stick space shooters, platformers, and action-fest games with intelligent enemies. Finally, you'll get to grips with creating VR games with the new toolsets introduced by Unity to help you develop amazing VR experiences. To make things easier, you will be provided with step-by-step tutorials for making five great games in Unity 2018, along with a detailed explanation of all the fundamental concepts. By the end of this book, you’ll have established a strong foundation in making games with Unity 2018.
Table of Contents (14 chapters)
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13
Index

Terrain construction


Now let's start sculpting the terrain. With the terrain object selected, click the leftmost palette icon from the Object Inspector (the Raise/Lower terrain tool), available from the Terrain component. This lets you select brush shapes to paint terrain details. Select a soft, round brush and use a large brush size (using the Brush Size slider), along with the Opacity setting to set brush strength. Click and drag over the terrain to paint landscape details. Create some hills and mountains for the landscape. See Figure 7.7. Remember, you can hold down the Shift key while clicking to reverse (or lower) the terrain painting, if needed:

Figure 7.7: Viewing and editing the terrain settings

If the terrain appears too rough to be natural, you can easily smooth out details by switching to the Smooth Height tool. To do this, click on the third button in the Terrain component. See Figure 7.8. When you select this tool, you can choose the Brush Shape, Brush Size, and Opacity as before...

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