Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Unity 2018 By Example
  • Toc
  • feedback
Unity 2018 By Example

Unity 2018 By Example

3 (2)
close
Unity 2018 By Example

Unity 2018 By Example

3 (2)

Overview of this book

Unity is the most exciting and popular engine used for developing games. With its 2018 release, Unity has become the primary source of both game development and virtual reality content. In Unity 2018 By Example, you’ll learn how to use Unity in order to make amazing games from popular genres - from action shooters to mind-bending puzzle games to adventure and Virtual Reality (VR) games. Even if you have no previous experience of using Unity, this book will help you understand the toolsets it provides in depth. In addition to this, you'll understand how to create time-critical collection games, twin-stick space shooters, platformers, and action-fest games with intelligent enemies. Finally, you'll get to grips with creating VR games with the new toolsets introduced by Unity to help you develop amazing VR experiences. To make things easier, you will be provided with step-by-step tutorials for making five great games in Unity 2018, along with a detailed explanation of all the fundamental concepts. By the end of this book, you’ll have established a strong foundation in making games with Unity 2018.
Table of Contents (14 chapters)
close
13
Index

Working with scores – scripting with text


To display a score in the GUI, we'll first need score functionality, that is, code to create a score system. Essentially, the score functionality will be added to a general, overarching GameController class, responsible for all game-wide logic and features. The code for GameController and its score feature set is included in Code Sample 4.4, as follows. This file should be added to the Scripts folder of the project:

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
//------------------------------
public class GameController : MonoBehaviour
{
  //Game score
  public static int Score;

  //Prefix
  public string ScorePrefix = string.Empty;ic

  //Score text object
  public Text ScoreText = null;

  //Game over text
  public Text GameOverText = null;

  public static GameController ThisInstance = null;
  //------------------------------
  void Awake()
  {
    ThisInstance = this;
  }
  //------------------------------
  void Update...

Unlock full access

Continue reading for free

A Packt free trial gives you instant online access to our library of over 7000 practical eBooks and videos, constantly updated with the latest in tech
bookmark search playlist font-size

Change the font size

margin-width

Change margin width

day-mode

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Delete Bookmark

Modal Close icon
Are you sure you want to delete it?
Cancel
Yes, Delete