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Unity 2018 By Example

Unity 2018 By Example

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Unity 2018 By Example

Unity 2018 By Example

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Overview of this book

Unity is the most exciting and popular engine used for developing games. With its 2018 release, Unity has become the primary source of both game development and virtual reality content. In Unity 2018 By Example, you’ll learn how to use Unity in order to make amazing games from popular genres - from action shooters to mind-bending puzzle games to adventure and Virtual Reality (VR) games. Even if you have no previous experience of using Unity, this book will help you understand the toolsets it provides in depth. In addition to this, you'll understand how to create time-critical collection games, twin-stick space shooters, platformers, and action-fest games with intelligent enemies. Finally, you'll get to grips with creating VR games with the new toolsets introduced by Unity to help you develop amazing VR experiences. To make things easier, you will be provided with step-by-step tutorials for making five great games in Unity 2018, along with a detailed explanation of all the fundamental concepts. By the end of this book, you’ll have established a strong foundation in making games with Unity 2018.
Table of Contents (14 chapters)
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13
Index

An overview of the project


The project to be created is a first-person prototype in which the player character can wander and explore a terrain environment. The terrain features hills, valleys, and varied terrain elements. Among the terrain will be scattered several enemy characters (NPCs). Each character features artificial intelligence. Specifically, each character will wander around (Patrol mode) searching for the player. If the player is sighted, the NPC will chase and pursue the player (Chase mode). If, during the chase, the enemy loses sight of the player, they will return to patrolling. On the other hand, if the enemy approaches the player during the chase, the enemy will attack the player (Attack mode). In short, therefore, the AI features three main states: Patrol, Chase, and Attack. This, in short, constitutes the enemy AI and represents the main challenge for the player on this project. See Figure 7.1 for the completed project:

Figure 7.1: Building a world of intelligent NPCs

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