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Unity 2018 By Example

Unity 2018 By Example

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Unity 2018 By Example

Unity 2018 By Example

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Overview of this book

Unity is the most exciting and popular engine used for developing games. With its 2018 release, Unity has become the primary source of both game development and virtual reality content. In Unity 2018 By Example, you’ll learn how to use Unity in order to make amazing games from popular genres - from action shooters to mind-bending puzzle games to adventure and Virtual Reality (VR) games. Even if you have no previous experience of using Unity, this book will help you understand the toolsets it provides in depth. In addition to this, you'll understand how to create time-critical collection games, twin-stick space shooters, platformers, and action-fest games with intelligent enemies. Finally, you'll get to grips with creating VR games with the new toolsets introduced by Unity to help you develop amazing VR experiences. To make things easier, you will be provided with step-by-step tutorials for making five great games in Unity 2018, along with a detailed explanation of all the fundamental concepts. By the end of this book, you’ll have established a strong foundation in making games with Unity 2018.
Table of Contents (14 chapters)
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13
Index

Chapter 7. Creating Artificial Intelligence

In this chapter, we'll start the final project, which will cover extensive ground. This project, unlike the previous three, will not be a fully completed game with a clear win and loss condition but will be a functional prototype and proof of concept style project that highlights a range of important coding techniques and ideas prevalent in games. Specifically, we'll create a world with a terrain, first-person character, and some enemies. The enemies will have Artificial Intelligence (AI), patrol the level searching for the player, and attack the player when found. In this chapter, we will explore the following topics:

  • How to build levels and landscapes with the Terrain tools
  • How to generate and use navigation meshes
  • How to prepare for Artificial Intelligence development

Note

The starting project and assets can be found in the book companion files in the Chapter07/Start folder. You can start here and follow along with this chapter...

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