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Unity 2018 By Example

Unity 2018 By Example

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Unity 2018 By Example

Unity 2018 By Example

3 (2)

Overview of this book

Unity is the most exciting and popular engine used for developing games. With its 2018 release, Unity has become the primary source of both game development and virtual reality content. In Unity 2018 By Example, you’ll learn how to use Unity in order to make amazing games from popular genres - from action shooters to mind-bending puzzle games to adventure and Virtual Reality (VR) games. Even if you have no previous experience of using Unity, this book will help you understand the toolsets it provides in depth. In addition to this, you'll understand how to create time-critical collection games, twin-stick space shooters, platformers, and action-fest games with intelligent enemies. Finally, you'll get to grips with creating VR games with the new toolsets introduced by Unity to help you develop amazing VR experiences. To make things easier, you will be provided with step-by-step tutorials for making five great games in Unity 2018, along with a detailed explanation of all the fundamental concepts. By the end of this book, you’ll have established a strong foundation in making games with Unity 2018.
Table of Contents (14 chapters)
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13
Index

Looking ahead – the completed project

Before getting stuck in with the twin-stick shooter game, let's see what the completed project looks like and how it works. See Figure 3.1. The game to be created will contain one scene only. In this scene, the player controls a spaceship that can shoot oncoming enemies. The directional keyboard arrows, and WASD, move the spaceship around the level, and it will always turn to face the mouse pointer. Clicking the left mouse button will fire ammo:

Looking ahead – the completed project

Figure 3.1: The completed twin-stick shooter game

Note

The completed TwinStickShooter project, as discussed in this chapter and the next, can be found in the book companion files in the Chapter03/TwinStickShooter folder.

Most assets for this game (including sound and textures) were sourced from the freely accessible site, OpenGameArt.org. Here, you can find many game assets available through the public domain or creative common licenses or other licenses.

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