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Unity 2018 By Example

Unity 2018 By Example

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Unity 2018 By Example

Unity 2018 By Example

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Overview of this book

Unity is the most exciting and popular engine used for developing games. With its 2018 release, Unity has become the primary source of both game development and virtual reality content. In Unity 2018 By Example, you’ll learn how to use Unity in order to make amazing games from popular genres - from action shooters to mind-bending puzzle games to adventure and Virtual Reality (VR) games. Even if you have no previous experience of using Unity, this book will help you understand the toolsets it provides in depth. In addition to this, you'll understand how to create time-critical collection games, twin-stick space shooters, platformers, and action-fest games with intelligent enemies. Finally, you'll get to grips with creating VR games with the new toolsets introduced by Unity to help you develop amazing VR experiences. To make things easier, you will be provided with step-by-step tutorials for making five great games in Unity 2018, along with a detailed explanation of all the fundamental concepts. By the end of this book, you’ll have established a strong foundation in making games with Unity 2018.
Table of Contents (14 chapters)
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13
Index

Counting coins

The coin collection game wouldn't really be much of a game if there were only one coin. The central idea is that a level should feature many coins, all of which the player should collect before a timer expires. Now, to know whether all coins have been collected, we'll need to know how many coins there are in total in the scene. After all, if we don't know how many coins there are, then we can't know if we've collected them all. So, our first task in scripting is to configure the Coin class so that we can know the total number of coins in the scene at any moment easily. Consider Code Sample 2.3, which adapts the Coin class to achieve this:

//-------------------------
using UnityEngine;
using System.Collections;
//-------------------------
public class Coin : MonoBehaviour 
{
  //-------------------------
  //Keeps track of total coin count in scene
  public static int CoinCount = 0;
  //-------------------------
  // Use this for initialization
  void...

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