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Unity 2018 By Example

Unity 2018 By Example

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Unity 2018 By Example

Unity 2018 By Example

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Overview of this book

Unity is the most exciting and popular engine used for developing games. With its 2018 release, Unity has become the primary source of both game development and virtual reality content. In Unity 2018 By Example, you’ll learn how to use Unity in order to make amazing games from popular genres - from action shooters to mind-bending puzzle games to adventure and Virtual Reality (VR) games. Even if you have no previous experience of using Unity, this book will help you understand the toolsets it provides in depth. In addition to this, you'll understand how to create time-critical collection games, twin-stick space shooters, platformers, and action-fest games with intelligent enemies. Finally, you'll get to grips with creating VR games with the new toolsets introduced by Unity to help you develop amazing VR experiences. To make things easier, you will be provided with step-by-step tutorials for making five great games in Unity 2018, along with a detailed explanation of all the fundamental concepts. By the end of this book, you’ll have established a strong foundation in making games with Unity 2018.
Table of Contents (14 chapters)
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13
Index

Player input

The Player object is now created in the scene, configured with both Rigidbody and Collider components. However, this object doesn't respond to player controls. In a twin-stick shooter, the player provides input on two axes and can typically shoot a weapon. This often means that keyboard WASD buttons guide player movements up, down, left, and right. In addition, mouse movement controls the direction in which the player is looking and aiming and the left mouse button typically fires a weapon. This is the control scheme required for our game. To implement this, we'll need to create a PlayerController script file. Right-click on the Scripts folder of the Project panel and create a new C# script file named PlayerController.cs. See Figure 3.16:

Player input

Figure 3.16: Creating a player controller C# script file

In the PlayerController.cs script file, the following code (as shown in Code Sample 3.1) should be featured. Comments follow this sample:

//------------------------------
using...

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