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Unity 2018 By Example

Unity 2018 By Example

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Unity 2018 By Example

Unity 2018 By Example

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Overview of this book

Unity is the most exciting and popular engine used for developing games. With its 2018 release, Unity has become the primary source of both game development and virtual reality content. In Unity 2018 By Example, you’ll learn how to use Unity in order to make amazing games from popular genres - from action shooters to mind-bending puzzle games to adventure and Virtual Reality (VR) games. Even if you have no previous experience of using Unity, this book will help you understand the toolsets it provides in depth. In addition to this, you'll understand how to create time-critical collection games, twin-stick space shooters, platformers, and action-fest games with intelligent enemies. Finally, you'll get to grips with creating VR games with the new toolsets introduced by Unity to help you develop amazing VR experiences. To make things easier, you will be provided with step-by-step tutorials for making five great games in Unity 2018, along with a detailed explanation of all the fundamental concepts. By the end of this book, you’ll have established a strong foundation in making games with Unity 2018.
Table of Contents (14 chapters)
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13
Index

Getting started with a space shooter


To get started, create a blank Unity 3D project without any packages or specific assets. Details about creating new projects can be found in Chapter 1, Unity Fundamentals. We'll be coding everything from scratch this time around. Once a project is generated, create some basic folders to structure and organize the project assets from the outset. This is very important to keep track of your files as you work. Create folders for Textures, Scenes, Materials, Audio, Prefabs, and Scripts. See Figure 3.2:

Figure 3.2: Create folders for structure and organization

Next, our game will depend on some graphical and audio assets. These are included in the book companion files in the Chapter03/Assets folder, but can also be downloaded online from OpenGameArt.org. Let's start with textures for the player spaceship, enemy spaceships, and star-field background. Drag and drop Textures from Windows Explorer or Finder to the Unity Project panel in the Textures folder.

Unity...

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