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Unity 2018 By Example

In this chapter and the next, we'll create a first-person virtual reality (VR) game. The game will be targeted specifically at the powerful Oculus Rift hardware, and it's worth declaring this from the outset, as many other VR platforms exist as well. Although development methodologies do differ from device to device, the main principles of VR development within Unity are sufficiently similar that these chapters will still be helpful to any VR development on any of the hardware available today. Specifically, this chapter explores the following topics:
The starting project and assets can be found in the book's companion files in the Chapter09/Start folder. You can start here and follow along with this chapter if you don't have your own project already.
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