Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Unity 5.x By Example
  • Toc
  • feedback
Unity 5.x By Example

Unity 5.x By Example

By : Alan Thorn
3.7 (7)
close
Unity 5.x By Example

Unity 5.x By Example

3.7 (7)
By: Alan Thorn

Overview of this book

Unity is an exciting and popular engine in the game industry. Throughout this book, you’ll learn how to use Unity by making four fun game projects, from shooters and platformers to exploration and adventure games. Unity 5 By Example is an easy-to-follow guide for quickly learning how to use Unity in practical context, step by step, by making real-world game projects. Even if you have no previous experience of Unity, this book will help you understand the toolset in depth. You'll learn how to create a time-critical collection game, a twin-stick space shooter, a platformer, and an action-fest game with intelligent enemies. In clear and accessible prose, this book will present you with step-by-step tutorials for making four interesting games in Unity 5 and explain all the fundamental concepts along the way. Starting from the ground up and moving toward an intermediate level, this book will help you establish a strong foundation in making games with Unity 5.
Table of Contents (10 chapters)
close
9
Index

Who this book is for

This book is ideally suited to readers with no prior experience of Unity or game development and who are considering game development as a hobby or a career. You will typically have some basic knowledge of programming or scripting, perhaps in contexts outside game development, in languages such as C, C++, C#, Java, JavaScript, ActionScript, Python, or another object-oriented language. In addition, you should have at least some basic idea of core game development concepts; for example, I'll assume you know what a 3D model is, what a texture is, what an audio file is, and what an executable file is. I take these concepts to be foundational. They will be touched upon on this book briefly, but not elaborated on or explained in depth. Here, we'll focus on Unity as software, as a tool for building real-world games. Each chapter reads as an in-depth tutorial, assembling a functioning product that you can expand upon and play.

Unlock full access

Continue reading for free

A Packt free trial gives you instant online access to our library of over 7000 practical eBooks and videos, constantly updated with the latest in tech
bookmark search playlist download font-size

Change the font size

margin-width

Change margin width

day-mode

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Delete Bookmark

Modal Close icon
Are you sure you want to delete it?
Cancel
Yes, Delete