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Unity 5.x By Example

Unity 5.x By Example

By : Alan Thorn
3.7 (7)
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Unity 5.x By Example

Unity 5.x By Example

3.7 (7)
By: Alan Thorn

Overview of this book

Unity is an exciting and popular engine in the game industry. Throughout this book, you’ll learn how to use Unity by making four fun game projects, from shooters and platformers to exploration and adventure games. Unity 5 By Example is an easy-to-follow guide for quickly learning how to use Unity in practical context, step by step, by making real-world game projects. Even if you have no previous experience of Unity, this book will help you understand the toolset in depth. You'll learn how to create a time-critical collection game, a twin-stick space shooter, a platformer, and an action-fest game with intelligent enemies. In clear and accessible prose, this book will present you with step-by-step tutorials for making four interesting games in Unity 5 and explain all the fundamental concepts along the way. Starting from the ground up and moving toward an intermediate level, this book will help you establish a strong foundation in making games with Unity 5.
Table of Contents (10 chapters)
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9
Index

Getting started with a space shooter

To get started, create a blank Unity 3D project without any packages or specific assets. Details about creating new projects can be found in Chapter 1, The Coin Collection Game – Part 1. We'll be coding everything from scratch this time around. Once a project is generated, create some basic folders to structure and organize the project assets from the outset. This is very important to keep track of your files as you work. Create folders for Textures, Scenes, Materials, Audio, Prefabs, and Scripts. See Figure 3.2:

Getting started with a space shooter

Figure 3.2: Create folders for structure and organization

Next, our game will depend on some graphical and audio assets. These are included in the book companion files in the Chapter03/Assets folder, but can also be downloaded online from OpenGameArt.org. Let's start with textures for the player spaceship, enemy spaceships, and star-field background. Drag and drop Textures from Windows Explorer or Finder to the Unity Project panel...

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