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Unity 5.x By Example

Unity 5.x By Example

By : Alan Thorn
3.7 (7)
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Unity 5.x By Example

Unity 5.x By Example

3.7 (7)
By: Alan Thorn

Overview of this book

Unity is an exciting and popular engine in the game industry. Throughout this book, you’ll learn how to use Unity by making four fun game projects, from shooters and platformers to exploration and adventure games. Unity 5 By Example is an easy-to-follow guide for quickly learning how to use Unity in practical context, step by step, by making real-world game projects. Even if you have no previous experience of Unity, this book will help you understand the toolset in depth. You'll learn how to create a time-critical collection game, a twin-stick space shooter, a platformer, and an action-fest game with intelligent enemies. In clear and accessible prose, this book will present you with step-by-step tutorials for making four interesting games in Unity 5 and explain all the fundamental concepts along the way. Starting from the ground up and moving toward an intermediate level, this book will help you establish a strong foundation in making games with Unity 5.
Table of Contents (10 chapters)
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9
Index

Terrain construction


Now let's start sculpting the terrain. With the terrain object selected, click the leftmost palette icon from the Object Inspector (the Raise/Lower terrain tool), available from the Terrain component. This lets you select brush shapes to paint terrain details. Select a soft, round brush and use a large brush size (using the Brush Size slider), along with the Opacity setting to set brush strength. Click and drag over the terrain to paint landscape details. Create some hills and mountains for the landscape. See Figure 7.7. Remember, you can hold down the Shift key while clicking to reverse (or lower) the terrain painting, if needed.

Figure 7.7: Viewing and editing the terrain settings

If the terrain appears too rough to be natural, you can easily smooth out details by switching to the Smooth Height tool. To do this, click on the third button in the Terrain component. See Figure 7.8. When you select this tool, you can choose the Brush Shape, Brush Size, and Opacity as before...

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