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Unity 5.x By Example

Unity 5.x By Example

By : Alan Thorn
3.7 (7)
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Unity 5.x By Example

Unity 5.x By Example

3.7 (7)
By: Alan Thorn

Overview of this book

Unity is an exciting and popular engine in the game industry. Throughout this book, you’ll learn how to use Unity by making four fun game projects, from shooters and platformers to exploration and adventure games. Unity 5 By Example is an easy-to-follow guide for quickly learning how to use Unity in practical context, step by step, by making real-world game projects. Even if you have no previous experience of Unity, this book will help you understand the toolset in depth. You'll learn how to create a time-critical collection game, a twin-stick space shooter, a platformer, and an action-fest game with intelligent enemies. In clear and accessible prose, this book will present you with step-by-step tutorials for making four interesting games in Unity 5 and explain all the fundamental concepts along the way. Starting from the ground up and moving toward an intermediate level, this book will help you establish a strong foundation in making games with Unity 5.
Table of Contents (10 chapters)
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9
Index

Looking ahead – the completed project


Before getting stuck in with the twin-stick shooter game, let's see what the completed project looks like and how it works. See Figure 3.1. The game to be created will contain one scene only. In this scene, the player controls a spaceship that can shoot oncoming enemies. The directional keyboard arrows, and WASD, move the spaceship around the level, and it will always turn to face the mouse pointer. Clicking the left mouse button will fire ammo.

Figure 3.1: The completed twin-stick shooter game

Note

The completed TwinStickShooter project, as discussed in this chapter and the next, can be found in the book companion files in the Chapter03/TwinStickShooter folder.

Most assets for this game (including sound and textures) were sourced from the freely accessible site, OpenGameArt.org. Here, you can find many game assets available through the public domain or creative common licenses or other licenses.

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