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Unity 5.x By Example

Unity 5.x By Example

By : Alan Thorn
3.7 (7)
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Unity 5.x By Example

Unity 5.x By Example

3.7 (7)
By: Alan Thorn

Overview of this book

Unity is an exciting and popular engine in the game industry. Throughout this book, you’ll learn how to use Unity by making four fun game projects, from shooters and platformers to exploration and adventure games. Unity 5 By Example is an easy-to-follow guide for quickly learning how to use Unity in practical context, step by step, by making real-world game projects. Even if you have no previous experience of Unity, this book will help you understand the toolset in depth. You'll learn how to create a time-critical collection game, a twin-stick space shooter, a platformer, and an action-fest game with intelligent enemies. In clear and accessible prose, this book will present you with step-by-step tutorials for making four interesting games in Unity 5 and explain all the fundamental concepts along the way. Starting from the ground up and moving toward an intermediate level, this book will help you establish a strong foundation in making games with Unity 5.
Table of Contents (10 chapters)
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9
Index

Conventions

In this book, you will find a number of text styles that distinguish between different kinds of information. Here are some examples of these styles and an explanation of their meaning.

Code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles are shown as follows: "The environment created thus far for the coin collection game has been assembled using only the mesh assets included with the native Prototyping package."

A block of code is set as follows:

using UnityEngine;
using System.Collections;

public class Coin : MonoBehaviour
{

  // Use this for initialization
  void Start () {}
  
  // Update is called once per frame
  void Update () {}
}

When we wish to draw your attention to a particular part of a code block, the relevant lines or items are set in bold:

using UnityEngine;
using System.Collections;

public class Coin : MonoBehaviour
 {
  // Use this for initialization
  void Start () {
    Debug.Log ("Object Created");
  }
  
  // Update is called once per frame
  void Update () {
  

  }
}

New terms and important words are shown in bold. Words that you see on the screen, for example, in menus or dialog boxes, appear in the text like this: "You'll need to create New Project."

Note

Warnings or important notes appear in a box like this.

Tip

Tips and tricks appear like this.

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