Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Unity 5.x By Example
  • Toc
  • feedback
Unity 5.x By Example

Unity 5.x By Example

By : Alan Thorn
3.7 (7)
close
Unity 5.x By Example

Unity 5.x By Example

3.7 (7)
By: Alan Thorn

Overview of this book

Unity is an exciting and popular engine in the game industry. Throughout this book, you’ll learn how to use Unity by making four fun game projects, from shooters and platformers to exploration and adventure games. Unity 5 By Example is an easy-to-follow guide for quickly learning how to use Unity in practical context, step by step, by making real-world game projects. Even if you have no previous experience of Unity, this book will help you understand the toolset in depth. You'll learn how to create a time-critical collection game, a twin-stick space shooter, a platformer, and an action-fest game with intelligent enemies. In clear and accessible prose, this book will present you with step-by-step tutorials for making four interesting games in Unity 5 and explain all the fundamental concepts along the way. Starting from the ground up and moving toward an intermediate level, this book will help you establish a strong foundation in making games with Unity 5.
Table of Contents (10 chapters)
close
9
Index

Bounds locking


On previewing the game thus far, the spaceship probably looks too large. We can fix this easily by changing the scale of the Player object. I've used a value of 0.5 for the X, Y, and Z axes. See Figure 3.24. However, even with a more sensible scale, a problem remains. Specifically, it's possible to move the player outside the boundaries of the screen without limit. This means that the player can fly off into the distance, out of view, and never be seen again. Instead, the camera should remain still and the player movement should be limited to the camera view or bounds so that it never exits the view.

Figure 3.24: Rescaling the player

There are different ways to achieve bounds locking, most of which involve scripting. One way is to simply clamp the positional values of the Player object between a specified range, a minimum and maximum. Consider Code Sample 3.2 for a new C# class called BoundsLock. This script file should be attached to the player.

//--------------------------...

Unlock full access

Continue reading for free

A Packt free trial gives you instant online access to our library of over 7000 practical eBooks and videos, constantly updated with the latest in tech
bookmark search playlist download font-size

Change the font size

margin-width

Change margin width

day-mode

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Delete Bookmark

Modal Close icon
Are you sure you want to delete it?
Cancel
Yes, Delete