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Unity 5.x By Example

Unity 5.x By Example

By : Alan Thorn
3.7 (7)
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Unity 5.x By Example

Unity 5.x By Example

3.7 (7)
By: Alan Thorn

Overview of this book

Unity is an exciting and popular engine in the game industry. Throughout this book, you’ll learn how to use Unity by making four fun game projects, from shooters and platformers to exploration and adventure games. Unity 5 By Example is an easy-to-follow guide for quickly learning how to use Unity in practical context, step by step, by making real-world game projects. Even if you have no previous experience of Unity, this book will help you understand the toolset in depth. You'll learn how to create a time-critical collection game, a twin-stick space shooter, a platformer, and an action-fest game with intelligent enemies. In clear and accessible prose, this book will present you with step-by-step tutorials for making four interesting games in Unity 5 and explain all the fundamental concepts along the way. Starting from the ground up and moving toward an intermediate level, this book will help you establish a strong foundation in making games with Unity 5.
Table of Contents (10 chapters)
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9
Index

Creating an environment – getting started


Our adventure game will feature three separate but connected scenes, which the player may explore, moving from one scene to the next. The player may travel between scenes, simply by walking off the edge of one and then moving into the next. Each scene consists primarily of platforms and ledges and, in some cases, dangers and obstacles. In terms of graphical assets, each scene is made from two textures or sprites: the background and foreground. An example for Scene 1 is shown in Figures 5.9 and and Figure 5.10. Figure 5.9 represents the background scene and Figure 5.10 represents the foreground, which includes a complete layout of all the platforms and ledges that the player must traverse. These files are included in the book companion files in the Chapter05/Assets folder:

Figure 5.9: Scene background - tex_level01_bck.png

Figure 5.10: Scene foreground - tex_level01_design.png

Let's create the first level now, based on the sprites in Figures 5.9 and...

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