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Unreal Engine 4.X By Example

Unreal Engine 4.X By Example

By : Carnall
3.2 (6)
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Unreal Engine 4.X By Example

Unreal Engine 4.X By Example

3.2 (6)
By: Carnall

Overview of this book

With Unreal Engine 4 being made free to use, for any keen game developer it is quickly becoming the most popular game engine in today’s development industry. The engine offers a rich feature set that can be customized and built upon through the use of C++. This book will cover how to work with Unreal Engine’s tool set all the way from the basics of the editor and the visual scripting system blueprint to the in-depth low-level creation of content using C++. This book will provide you with the skills you need to create feature-rich, captivating, and refined game titles with Unreal Engine 4. This book will take you through the creation of four unique game projects, designed so that you will be ready to apply the engine’s rich development capabilities. You will learn not only to take advantage of the visual tools of the engine, but also the vast and powerful programming feature set of Unreal Engine 4.
Table of Contents (12 chapters)
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11
Index

What this book covers

Chapter 1, Introduction to Unreal Engine 4, takes you through the installation of UE4, creating new UE4 projects, and an introductory overview of the main engine editor.

Chapter 2, Blueprints and Barrels – Your First Game, introduces you to the world of Blueprint Visual Scripting. You will leverage the Blueprint system of UE4 to create your first UE4 game project, called Barrel Hopper.

Chapter 3, Advanced Blueprint, Animation, and Sound, covers some of the more advanced Blueprint concepts, and it also concludes the development of the Barrel Hopper project by showing you how to include animation and sound in your projects.

Chapter 4, Unreal Engine, C++, and You, introduces you to the concepts and syntax that will be encountered when working with C++ and Unreal Engine 4.

Chapter 5, Upgrade Activated – Making Bounty Dash with C++, will expand on your knowledge of C++ with UE4, by taking you through the development of a purely C++ implemented game project!

Chapter 6, Power Ups for Your Character, Power Ups for the User, guides you in creating a UE4 C++ plugin, and it also introduces you to some advanced UE4 C++ concepts. This chapter concludes the development of Bounty Dash!

Chapter 7, Boss Mode Activated – Unreal Robots, will introduce you to UE4's extensive AI toolset by taking you through the creation of the Boss Mode game project.

Chapter 8, Advanced AI and Unreal Rendering, covers some of the advanced concepts of UE4's AI system; it will also introduce you to UE4's material editor and rendering system!

Chapter 9, Creating a Networked Shooter, breaks down and explains all the networking systems included in UE4. This chapter will have you create your own networked First Person Shooter, which you will be able to play over LAN with your friends.

Chapter 10, Goodbyes and Thank yous, will show you how to package your project for distribution and testing, and it also covers a brief summary of what has been learned before concluding the book!

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