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Unreal Engine 4.X By Example

Unreal Engine 4.X By Example

By : Carnall
3.2 (6)
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Unreal Engine 4.X By Example

Unreal Engine 4.X By Example

3.2 (6)
By: Carnall

Overview of this book

With Unreal Engine 4 being made free to use, for any keen game developer it is quickly becoming the most popular game engine in today’s development industry. The engine offers a rich feature set that can be customized and built upon through the use of C++. This book will cover how to work with Unreal Engine’s tool set all the way from the basics of the editor and the visual scripting system blueprint to the in-depth low-level creation of content using C++. This book will provide you with the skills you need to create feature-rich, captivating, and refined game titles with Unreal Engine 4. This book will take you through the creation of four unique game projects, designed so that you will be ready to apply the engine’s rich development capabilities. You will learn not only to take advantage of the visual tools of the engine, but also the vast and powerful programming feature set of Unreal Engine 4.
Table of Contents (12 chapters)
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11
Index

Creating a custom task via blueprint


Ok, now that we have one of the tree branches completed, let's work on the other. We need the child of the first selector node to execute functionality that will cause the AI to track towards the object set at TargetToFollow. We cannot use a standard MoveTo task for this, as we require the AI to move towards an object not a vector location. This means we will need to create our own custom task that will be carried out by the AI. Tasks, services, and decorators have all been designed so that we may create our own using either blueprint or C++ abstractions. We will be creating a task that allows the AI to move towards the target object found at the TargetToFollow blackboard key.

We can create new blueprint versions of these nodes by selecting the appropriate button in the BT editor. Navigate to the BossBT editor now and press the New Task button. This will bring up the task Blueprint editor. This editor is very similar to that of the blueprint editor we...

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