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Unreal Engine 4.X By Example

Unreal Engine 4.X By Example

By : Carnall
3.2 (6)
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Unreal Engine 4.X By Example

Unreal Engine 4.X By Example

3.2 (6)
By: Carnall

Overview of this book

With Unreal Engine 4 being made free to use, for any keen game developer it is quickly becoming the most popular game engine in today’s development industry. The engine offers a rich feature set that can be customized and built upon through the use of C++. This book will cover how to work with Unreal Engine’s tool set all the way from the basics of the editor and the visual scripting system blueprint to the in-depth low-level creation of content using C++. This book will provide you with the skills you need to create feature-rich, captivating, and refined game titles with Unreal Engine 4. This book will take you through the creation of four unique game projects, designed so that you will be ready to apply the engine’s rich development capabilities. You will learn not only to take advantage of the visual tools of the engine, but also the vast and powerful programming feature set of Unreal Engine 4.
Table of Contents (12 chapters)
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11
Index

Creating a C++ character


Alright! Let's start the development of Bounty Dash by creating the character that we will be using for this project. Due to the nature of an endless runner, we can create a fairly simple input and movement implementation for the character. This is a great place to start with creating C++ characters, as they can quickly become complicated and involved!

Create the C++ project

Before we start building the character, we first need to create the project. Open Unreal Engine 4.10 and select the Basic Code project template we used for the last chapter. This time call the project Bounty Dash. Upon opening the project, select New Level… from the File dropdown. From the available map options, choose Default. This will provide us with a nice simple base to work from. Save this map as BountyDashMap.

The gameplay for BountyDash will be quite simple, there will be a seemingly infinite progression of objects that the player is running towards. The player must dodge the objects by...

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