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Unreal Engine 4.X By Example

Unreal Engine 4.X By Example

By : Carnall
3.2 (6)
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Unreal Engine 4.X By Example

Unreal Engine 4.X By Example

3.2 (6)
By: Carnall

Overview of this book

With Unreal Engine 4 being made free to use, for any keen game developer it is quickly becoming the most popular game engine in today’s development industry. The engine offers a rich feature set that can be customized and built upon through the use of C++. This book will cover how to work with Unreal Engine’s tool set all the way from the basics of the editor and the visual scripting system blueprint to the in-depth low-level creation of content using C++. This book will provide you with the skills you need to create feature-rich, captivating, and refined game titles with Unreal Engine 4. This book will take you through the creation of four unique game projects, designed so that you will be ready to apply the engine’s rich development capabilities. You will learn not only to take advantage of the visual tools of the engine, but also the vast and powerful programming feature set of Unreal Engine 4.
Table of Contents (12 chapters)
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11
Index

Creating HUDs using C++


Now that we have almost all of the gameplay finished for BountyDash, we need to be able to report the current game state to the player. We are going to do this in a similar way to that of Barrel Hopper; however, this time we will be creating our HUD object entirely in C++ code. HUD objects in UE4 utilize something called a Canvas. A Canvas is simply a draw area within the screen that we can use to do things such as draw text, images, and other HUD-related imagery. On our HUD object, we will be displaying the player's current runtime and the player's current score.

ABountyDashHUD

Let's start by creating a new HUD object via the C++ class wizard found within the editor. Create a new class that inherits from HUD and call it BountyDashHUD. Once the code has been generated, open the BountyDashHUD.h file. Ensure the class definition matches the following:

UCLASS()
class BOUNTYDASH_API ABountyDashHUD : public AHUD
{
    GENERATED_BODY()
    ABountyDashHUD();

    UPROPERTY...

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