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Unreal Engine 4.X By Example
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Ok, now that we have covered the basics, let's put this information to use and begin work on our network shooter project!
The first thing we need to do is remove a few things that have been provided to us by default in the project. We are going to be removing code from a few of the objects and adding some of our own. I will run through this very quickly, as any significant code changes will be described later in the project. First, navigate to NS.h
and change #include "EngineMinimal.h"
to #include "Engine.h"
.
Next, navigate to NSGameMode.h
and add the following enum
above the ANSGameMode
class definition:
UENUM(BlueprintType) enum class ETeam : uint8 { BLUE_TEAM, RED_TEAM };
Here we have a classed enum
that will represent the two teams that feature in the NS
project. The enum
has been classed to be of type uint8
. Now that we have this in place, let's work with our ANSCharacter
object. We are going to be removing quite...