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Unreal Engine 4.X By Example

Unreal Engine 4.X By Example

By : Carnall
3.2 (6)
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Unreal Engine 4.X By Example

Unreal Engine 4.X By Example

3.2 (6)
By: Carnall

Overview of this book

With Unreal Engine 4 being made free to use, for any keen game developer it is quickly becoming the most popular game engine in today’s development industry. The engine offers a rich feature set that can be customized and built upon through the use of C++. This book will cover how to work with Unreal Engine’s tool set all the way from the basics of the editor and the visual scripting system blueprint to the in-depth low-level creation of content using C++. This book will provide you with the skills you need to create feature-rich, captivating, and refined game titles with Unreal Engine 4. This book will take you through the creation of four unique game projects, designed so that you will be ready to apply the engine’s rich development capabilities. You will learn not only to take advantage of the visual tools of the engine, but also the vast and powerful programming feature set of Unreal Engine 4.
Table of Contents (12 chapters)
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11
Index

Testing our Game


Alright! That is everything we are going to be implementing in this chapter. Build and run the code now. The last thing we have to do is set the default map to be a blank map, this will act as a temporary menu map. Let's do this now. With the editor open, go to the File dropdown and select New Level…, then select Empty Level. Now simply save this level and call it Menu Map. Then navigate to Edit | Project Settings | Maps and Modes. Under the Default Maps section, change both Game Default Map and Editor Startup Map to Menu Map.

Once this is done, simply start a PIE session; I chose one with three players. The server will see this:

And the clients will see this:

As you can see, both display the teams and connected players! The numbers that are underneath the team names represent the players. We currently have three players connected, 265, 266, and 267. As you can see, the game mode has correctly filtered the players into the appropriate teams. Ok, now select the server window...

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