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Unreal Engine 4.X By Example

Unreal Engine 4.X By Example

By : Carnall
3.2 (6)
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Unreal Engine 4.X By Example

Unreal Engine 4.X By Example

3.2 (6)
By: Carnall

Overview of this book

With Unreal Engine 4 being made free to use, for any keen game developer it is quickly becoming the most popular game engine in today’s development industry. The engine offers a rich feature set that can be customized and built upon through the use of C++. This book will cover how to work with Unreal Engine’s tool set all the way from the basics of the editor and the visual scripting system blueprint to the in-depth low-level creation of content using C++. This book will provide you with the skills you need to create feature-rich, captivating, and refined game titles with Unreal Engine 4. This book will take you through the creation of four unique game projects, designed so that you will be ready to apply the engine’s rich development capabilities. You will learn not only to take advantage of the visual tools of the engine, but also the vast and powerful programming feature set of Unreal Engine 4.
Table of Contents (12 chapters)
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11
Index

Creating the Character

Alright, it's time to create our character. Start by creating the code files for the character. Open the C++ class wizard (navigate to File | New C++ Class…). Choose Character for the base class and name this new class BountyDashCharacter. This will create a new class of type ABountyDashCharacter that publically inherits from UCharacter. This character will need to be able to navigate between three lanes of incoming objects and coins. It will need to be able to jump and run while playing the corresponding animations. Finally, it should also include a camera that we can use as the main game camera.

What we have been given

As it was with the AHelloSphere object we created with the class wizard, some default functionality has been provided with the ACharacter base class in mind. Navigate to BountyDashCharacter.h now, and observer the following code:

UCLASS()
class BOUNTYDASH_API ABountyDashCharacter: public ACharacter
{
GENERATED_BODY()

public:
// Sets default...

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