Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Book Overview & Buying Unreal Engine 4.X By Example
  • Table Of Contents Toc
  • Feedback & Rating feedback
Unreal Engine 4.X By Example

Unreal Engine 4.X By Example

By : Carnall
3.2 (6)
close
close
Unreal Engine 4.X By Example

Unreal Engine 4.X By Example

3.2 (6)
By: Carnall

Overview of this book

With Unreal Engine 4 being made free to use, for any keen game developer it is quickly becoming the most popular game engine in today’s development industry. The engine offers a rich feature set that can be customized and built upon through the use of C++. This book will cover how to work with Unreal Engine’s tool set all the way from the basics of the editor and the visual scripting system blueprint to the in-depth low-level creation of content using C++. This book will provide you with the skills you need to create feature-rich, captivating, and refined game titles with Unreal Engine 4. This book will take you through the creation of four unique game projects, designed so that you will be ready to apply the engine’s rich development capabilities. You will learn not only to take advantage of the visual tools of the engine, but also the vast and powerful programming feature set of Unreal Engine 4.
Table of Contents (12 chapters)
close
close
11
Index

Creating our Character


We are going to be creating our first UE Character. To construct our character, we will create a new Blueprint that inherits from the UE4 UCharacter class. UCharacters are designed to be possessed and controlled by various controllers while utilizing UE character movement and physics backend. As UCharacter is at the bottom of the UObject hierarchy, it is the most developed of the objects, inheriting all of the parent object's public or protected functionality. The relationship between UCharacters and the engine will be described in more detail in Chapter 4, Unreal Engine, C++, and You.

Before we create the character, we need to set up our file hierarchy in the Content Browser so that our assets are organized in a logical manner. To create folders simply right-click on the folder hierarchy on the left-hand side of the Content Browser panel and select New Folder. Create a folder now titled Barrel_Hopper, and within that folder, create one titled Character. Every time...

Unlock full access

Continue reading for free

A Packt free trial gives you instant online access to our library of over 7000 practical eBooks and videos, constantly updated with the latest in tech
bookmark search playlist download font-size

Change the font size

margin-width

Change margin width

day-mode

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Delete Bookmark

Modal Close icon
Are you sure you want to delete it?
Cancel
Yes, Delete

Confirmation

Modal Close icon
claim successful

Buy this book with your credits?

Modal Close icon
Are you sure you want to buy this book with one of your credits?
Close
YES, BUY