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Unreal Engine 4.X By Example

Unreal Engine 4.X By Example

By : Carnall
3.2 (6)
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Unreal Engine 4.X By Example

Unreal Engine 4.X By Example

3.2 (6)
By: Carnall

Overview of this book

With Unreal Engine 4 being made free to use, for any keen game developer it is quickly becoming the most popular game engine in today’s development industry. The engine offers a rich feature set that can be customized and built upon through the use of C++. This book will cover how to work with Unreal Engine’s tool set all the way from the basics of the editor and the visual scripting system blueprint to the in-depth low-level creation of content using C++. This book will provide you with the skills you need to create feature-rich, captivating, and refined game titles with Unreal Engine 4. This book will take you through the creation of four unique game projects, designed so that you will be ready to apply the engine’s rich development capabilities. You will learn not only to take advantage of the visual tools of the engine, but also the vast and powerful programming feature set of Unreal Engine 4.
Table of Contents (12 chapters)
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11
Index

Console commands

One of the main debugging toolsets for a UE4 developer is the in-play console. We can do things like invoke game travel to different maps, flag various profiling and statistical captures and change render settings at run-time. In this chapter we will look at how we can connect to listen servers via the console, as well as some of the great rendering and profiling settings we can invoke. It is important to note that all of these commands are available in editor and can be very useful from within the editor as well.

Connecting to the local host

Right now your two game clients will both state "Press R to start game" as they are currently not part of an online session, therefore their net role will default to ROLE_Authority. With the NS.exe instance selected, press the tilde key; this will open the console as follows:

Connecting to the local host

This console, much like every text-based search in UE4, does include an auto complete feature. It will suggest various actions that include some/all of...

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