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Unreal Engine 4.X By Example

Unreal Engine 4.X By Example

By : Carnall
3.2 (6)
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Unreal Engine 4.X By Example

Unreal Engine 4.X By Example

3.2 (6)
By: Carnall

Overview of this book

With Unreal Engine 4 being made free to use, for any keen game developer it is quickly becoming the most popular game engine in today’s development industry. The engine offers a rich feature set that can be customized and built upon through the use of C++. This book will cover how to work with Unreal Engine’s tool set all the way from the basics of the editor and the visual scripting system blueprint to the in-depth low-level creation of content using C++. This book will provide you with the skills you need to create feature-rich, captivating, and refined game titles with Unreal Engine 4. This book will take you through the creation of four unique game projects, designed so that you will be ready to apply the engine’s rich development capabilities. You will learn not only to take advantage of the visual tools of the engine, but also the vast and powerful programming feature set of Unreal Engine 4.
Table of Contents (12 chapters)
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11
Index

UE and C++

UE was designed specifically with C++ development in mind. In the history of UE, you traditionally only had access to UnrealScript; unless you paid a great deal of money to become an UE developer. UnrealScript is a scripting language developed by the Engine team to allow you to create high-level content that would interface with the Engine. The purpose of this script was to provide a layer of abstraction between the developer and engine. You could say that Blueprint has largely replaced UnrealScript as the primary scripting tool for UE. UE4 is unique in that it provides immediate and direct access to C++ source and development to all users.

The engine itself was written in C++ and to get access to this source all you need to do is sign up to GitHub and register your GitHub login with your Unreal developer account. Through GitHub you will then be able to download and compile the latest version of the engine source. This design of made with and for C++ means that C++ should be...

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