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Unreal Engine 4.X By Example

Unreal Engine 4.X By Example

By : Carnall
3.2 (6)
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Unreal Engine 4.X By Example

Unreal Engine 4.X By Example

3.2 (6)
By: Carnall

Overview of this book

With Unreal Engine 4 being made free to use, for any keen game developer it is quickly becoming the most popular game engine in today’s development industry. The engine offers a rich feature set that can be customized and built upon through the use of C++. This book will cover how to work with Unreal Engine’s tool set all the way from the basics of the editor and the visual scripting system blueprint to the in-depth low-level creation of content using C++. This book will provide you with the skills you need to create feature-rich, captivating, and refined game titles with Unreal Engine 4. This book will take you through the creation of four unique game projects, designed so that you will be ready to apply the engine’s rich development capabilities. You will learn not only to take advantage of the visual tools of the engine, but also the vast and powerful programming feature set of Unreal Engine 4.
Table of Contents (12 chapters)
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11
Index

Chapter 3. Advanced Blueprint, Animation, and Sound

Well done on reading through till this Chapter. We will be learning how to animate our character using the very powerful animation and sound tools included in UE4. By the time the chapter is through, the character that we have created for Barrel Hopper will be moving around in well-blended articulated motion. UE4 provides an in-depth and easy-to-use animation pipeline that takes your characters from stoic, silent, statues to dynamic living features of the game world. The tools of this pipeline are very similar to Blueprint in nature yet very different in practice. You will learn how to master these tools so that you may bring true justice to the sounds and animations provided to you by artists, thus bringing your game characters to life.

During the course of this chapter, we will also explore the 3D sound functionality provided by Unreal as well as learn how we can utilize the sound system in conjuncture with the animation system...

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