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Unity Game Development Blueprints

Unity Game Development Blueprints

By : John P. Doran
4 (6)
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Unity Game Development Blueprints

Unity Game Development Blueprints

4 (6)
By: John P. Doran

Overview of this book

If you want to build enticing projects with Unity, this book is for you. Readers who are familiar with the basics of how to create simple projects in Unity will have an easier time.
Table of Contents (11 chapters)
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10
Index

Challenges

For those of you who want to do more with this project, there are still plenty of things you can do, especially after finishing the rest of this book. Here are some ideas to get your mind thinking:

  • Redo the UI that we did in Chapter 2, Creating GUIs, using the new UI system to note the similarities and differences between them.
  • Create a second button below the current one we created. Rather than positioning it by hand, use the Vertical Layout Group component. Spend time in the in-progress script reference (http://docs.unity3d.com/460/Documentation/ScriptReference/index.html) and manual (http://docs.unity3d.com/460/Documentation/Manual/) for the latest version of the documentation in progress.

    Note

    These links may expire once 4.6 is released. If that's the case, remove the /460 section, and they should work fine to get a better foundation at all of the new components created for the new UI system!

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