
Unity Game Development Blueprints
By :

In this chapter, we take on the role of an environment artist whose been tasked with creating an outdoor environment. We will use assets that I've placed in the example code as well as assets already provided to us by Unity for mesh placement. In addition to this, you will also learn some beginner-level design.
This project will be split into a number of tasks. It will be a simple step-by-step process from the beginning to end. Here is an outline of our tasks:
As in Chapter 1, 2D Twin-stick Shooter, you will need Unity installed on your computer, but we will be starting a new project from scratch.
This chapter uses graphical assets that can be downloaded from the example code provided for this book on Packt's website:
Change the font size
Change margin width
Change background colour