
Unity Game Development Blueprints
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Over the course of this chapter, we will create a complete side-scrolling platformer project. We will learn the similarities between working in 2D and 3D and the differences, in particular when it comes to Physics.
This project will be split into a number of tasks. It will be a simple step-by-step process from beginning to end. Here is the outline of our tasks:
As in Chapter 1, 2D Twin-stick Shooter, you will need Unity installed on your computer, but we will start a new project from scratch.
This chapter uses no graphical assets; however, the completed project and source files can be downloaded from the example code provided for this book on Packt's website (http://www.packtpub.com).
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