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Unity Game Development Blueprints

Unity Game Development Blueprints

By : John P. Doran
4 (6)
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Unity Game Development Blueprints

Unity Game Development Blueprints

4 (6)
By: John P. Doran

Overview of this book

If you want to build enticing projects with Unity, this book is for you. Readers who are familiar with the basics of how to create simple projects in Unity will have an easier time.
Table of Contents (11 chapters)
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10
Index

Project overview

Over the course of this chapter, we will create a complete side-scrolling platformer project. We will learn the similarities between working in 2D and 3D and the differences, in particular when it comes to Physics.

Your objectives

This project will be split into a number of tasks. It will be a simple step-by-step process from beginning to end. Here is the outline of our tasks:

  • Tile-based level creation
  • Adding player functionality
  • Adding collectables/power ups
  • Designing the level layout and background

Prerequisites

As in Chapter 1, 2D Twin-stick Shooter, you will need Unity installed on your computer, but we will start a new project from scratch.

This chapter uses no graphical assets; however, the completed project and source files can be downloaded from the example code provided for this book on Packt's website (http://www.packtpub.com).

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