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Unity Game Development Blueprints

Unity Game Development Blueprints

By : John P. Doran
4 (6)
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Unity Game Development Blueprints

Unity Game Development Blueprints

4 (6)
By: John P. Doran

Overview of this book

If you want to build enticing projects with Unity, this book is for you. Readers who are familiar with the basics of how to create simple projects in Unity will have an easier time.
Table of Contents (11 chapters)
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10
Index

Exterior environment – terrain


When creating exterior environments, we cannot use straight floors for the most part, unless you're creating a highly urbanized area. Our game takes place in a haunted house in the middle of nowhere, so we're going to create a natural landscape. In Unity, the best tool to use to create a natural landscape is the Terrain tool. Unity's terrain system lets us add landscapes, complete with bushes, trees, and fading materials to our game.

To show how easy it is to use the terrain tool, let's get started.

The first thing that we're going to want to do is actually create the terrain we'll be placing for the world. Let's first create a terrain by navigating to GameObject | Create Other | Terrain:

Note

If you are using Unity 4.6 or later, navigate to GameObject | Create General | Terrain to create the Terrain.

At this point, you should see the terrain. Right now, it's just a flat plane, but we'll be adding a lot to it to make it shine. If you look to the right with the...

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