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Unity Game Development Blueprints

Unity Game Development Blueprints

By : John P. Doran
4 (6)
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Unity Game Development Blueprints

Unity Game Development Blueprints

4 (6)
By: John P. Doran

Overview of this book

If you want to build enticing projects with Unity, this book is for you. Readers who are familiar with the basics of how to create simple projects in Unity will have an easier time.
Table of Contents (11 chapters)
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10
Index

Level editor – saving/loading levels to file


Now that we have the groundwork all placed and ready, let's get to the real meat of the level editor: saving and loading! Perform the following steps:

  1. Open our LevelEditor class in MonoDevelop. The first step will be to include some additional functionality at the beginning of our file:

    //You must include these namespaces
    //to use BinaryFormatter
    using System;
    using System.Runtime.Serialization.Formatters.Binary;
    using System.IO;
  2. The first thing we'll want to add is a variable, as follows:

    string levelName = "Level1";
  3. Now, we'll need to add the following code to the OnGUI function:

    GUILayout.BeginArea(new Rect(10, 20, 100, 100));
    levelName = GUILayout.TextField(levelName);
    if (GUILayout.Button ("Save"))
    {
      SaveLevel();
    }
    if (GUILayout.Button ("Load"))
    {
      //If we have a file with the name typed in, load it!
      if(File.Exists(Application.persistentDataPath + "/" + levelName + ".lvl"))
      {
        LoadLevelFile(levelName);
        PlayerStart.spawned = false...
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