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Unity Game Development Blueprints

Unity Game Development Blueprints

By : John P. Doran
4 (6)
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Unity Game Development Blueprints

Unity Game Development Blueprints

4 (6)
By: John P. Doran

Overview of this book

If you want to build enticing projects with Unity, this book is for you. Readers who are familiar with the basics of how to create simple projects in Unity will have an easier time.
Table of Contents (11 chapters)
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10
Index

Creating our player


Now that we have the terrain and its details, it's hard to get a good picture of what the game looks like without being able to see what it looks like down on the surface, so next we will do just that. However, instead of creating our player from scratch as we've done previously, we will make use of the code that Unity has provided us. We will perform the following steps:

  1. Start off by navigating to Assets | Import Package | Character Controller. When the Importing Package dialog comes up, we only need to import the files shown in the following screenshot:

  2. Now drag-and-drop the First Person Controller prefab under the Prefabs folder in our Project tab into your world, where you want the player to spawn, setting the Y Position value to above 100. If you see yourself fall through the world instead of hitting the ground when you spawn, then increase the Y Position value until you get there.

  3. If you open up the First Person Controller object in the Hierarchy tab, you'll notice...

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