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Unity Game Development Blueprints

Unity Game Development Blueprints

By : John P. Doran
4 (6)
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Unity Game Development Blueprints

Unity Game Development Blueprints

4 (6)
By: John P. Doran

Overview of this book

If you want to build enticing projects with Unity, this book is for you. Readers who are familiar with the basics of how to create simple projects in Unity will have an easier time.
Table of Contents (11 chapters)
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10
Index

Publishing the game

The final thing that we are going to touch on for the project is actually publishing it:

  1. Go to File | Build Settings. From here, you can decide which platforms and/or scenes to include with your project.
  2. Click on the Add Current… button to add our current scene to the game, as follows:
    Publishing the game
  3. After that, since we are just publishing to our current platform, confirm that the settings are correct, and click on the Build and Run button.
  4. Once you press the button, you'll be brought to a menu to name your application that you are going to save. Give it a name, save it, and wait. If all goes well, you should be brought to a menu allowing you to set some options before the game starts:
    Publishing the game
  5. After that, click on the Play! button to see your completed project. Have a look at the following screenshot:
    Publishing the game
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