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Building an RPG with Unity 2018

Building an RPG with Unity 2018

By : Vahé Karamian
3.8 (9)
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Building an RPG with Unity 2018

Building an RPG with Unity 2018

3.8 (9)
By: Vahé Karamian

Overview of this book

In a role-playing game (RPG), users control a character, usually in the game's imaginary universe. Unity has become a top choice for developers looking to create these kinds of immersive RPGs. Building an RPG with Unity 2018, based on building some of the most common RPG features, teaches you tips, tricks, and techniques that can be applied to your own game. To start with, the book guides you through the fundamentals of role-playing games. You will learn the necessary aspects of building an RPG, such as structuring the game environment, customizing characters, controlling the camera, and designing other attributes such as inventory and weapons. You will also explore designing game levels by adding more features. Once you have understood the bigger picture, you will understand how to tackle the obstacles of networking in Unity and implement multiplayer mode for your RPG games. By the end of the book, you will be able to build upon the core RPG framework elements to create your own immersive games.
Table of Contents (16 chapters)
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Title Page
Copyright and Credits
Dedication
Packt Upsell
Contributors
Preface
Index

Completing our HUD design


Now that we have the framework in place, let's go ahead and complete each section individually. I would like to start with the PanelCharacterInfo.

Character info panel

From a design point of view, the panel that will contain the visual components for the character will be very complex. The panel will be composed of five images.

The main image will be used to hold an avatar of the character. The other four images will be used to display the health and mana of the character. Since these values will be displayed in a bar format, we will be using two images per item. One of the images will host the border, and the other the representation of the actual value.

To come up with the images, I will use external tools such as Photoshop; Microsoft Expression Design is a good tool for creating frames and so on. Take a look at the following screenshot:

In the preceding screenshot, I have made a nice image portraying the avatar of the player character. You should take into consideration...

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