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Building an RPG with Unity 2018

Building an RPG with Unity 2018

By : Vahé Karamian
3.8 (9)
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Building an RPG with Unity 2018

Building an RPG with Unity 2018

3.8 (9)
By: Vahé Karamian

Overview of this book

In a role-playing game (RPG), users control a character, usually in the game's imaginary universe. Unity has become a top choice for developers looking to create these kinds of immersive RPGs. Building an RPG with Unity 2018, based on building some of the most common RPG features, teaches you tips, tricks, and techniques that can be applied to your own game. To start with, the book guides you through the fundamentals of role-playing games. You will learn the necessary aspects of building an RPG, such as structuring the game environment, customizing characters, controlling the camera, and designing other attributes such as inventory and weapons. You will also explore designing game levels by adding more features. Once you have understood the bigger picture, you will understand how to tackle the obstacles of networking in Unity and implement multiplayer mode for your RPG games. By the end of the book, you will be able to build upon the core RPG framework elements to create your own immersive games.
Table of Contents (16 chapters)
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Title Page
Copyright and Credits
Dedication
Packt Upsell
Contributors
Preface
Index

PC and NPC interaction


Thus far, we have created the basics movement for both our PC and NPC. The next item I would like to complete is the attack mechanism for the PC and the NPC characters. Let's start by implementing the hit for the NPC.

Our NPC detects the player character based on the code we just created in the previous section. When the player character is in sight, the NPC will find the shortest path to the player character, and at a given range, it will attack the player character. We have the movement and animation mechanics completed. The next objective is to keep track of the hit points when the NPC is attacking.

There are a few adjustments we need to make in NPC_Animator_Controller. Open the Animator window, and select the NPC_Attack layer:

NPC attack layer

 

 

Double-click on the attack1 state, or the attack state you have defined in your state machine. This will open the related animation in the Inspector window.

In the Inspector window, scroll down to the Curves section. We are...

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