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Building an RPG with Unity 2018

Building an RPG with Unity 2018

By : Vahé Karamian
3.8 (9)
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Building an RPG with Unity 2018

Building an RPG with Unity 2018

3.8 (9)
By: Vahé Karamian

Overview of this book

In a role-playing game (RPG), users control a character, usually in the game's imaginary universe. Unity has become a top choice for developers looking to create these kinds of immersive RPGs. Building an RPG with Unity 2018, based on building some of the most common RPG features, teaches you tips, tricks, and techniques that can be applied to your own game. To start with, the book guides you through the fundamentals of role-playing games. You will learn the necessary aspects of building an RPG, such as structuring the game environment, customizing characters, controlling the camera, and designing other attributes such as inventory and weapons. You will also explore designing game levels by adding more features. Once you have understood the bigger picture, you will understand how to tackle the obstacles of networking in Unity and implement multiplayer mode for your RPG games. By the end of the book, you will be able to build upon the core RPG framework elements to create your own immersive games.
Table of Contents (16 chapters)
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Title Page
Copyright and Credits
Dedication
Packt Upsell
Contributors
Preface
Index

Designing an inventory interface


It is now time to think about how we are going to visualize the inventory during game play. Creating a user interface for any game is a challenging task. You need to have a balanced approach about the amount of information you want to display on the screen at playtime, without interfering with the game play. In the meantime, you want to make sure that the player has the most crucial and important information necessary to complete their mission to hand.

 

With that said, let's look at how we can design a simple user interface to enable the player with the basics of interacting with the inventory system. Here is a list of minimum features that the player should be able to perform:

  • Display the inventory at any time during game play
  • Navigate based on category
  • See what items are listed under each category
  • Be able to remove an item from the inventory
  • Be able to consume an item from the inventory
  • See what inventory items are already in use by the player

The preceding list...

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