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Building an RPG with Unity 2018

Building an RPG with Unity 2018

By : Vahé Karamian
3.8 (9)
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Building an RPG with Unity 2018

Building an RPG with Unity 2018

3.8 (9)
By: Vahé Karamian

Overview of this book

In a role-playing game (RPG), users control a character, usually in the game's imaginary universe. Unity has become a top choice for developers looking to create these kinds of immersive RPGs. Building an RPG with Unity 2018, based on building some of the most common RPG features, teaches you tips, tricks, and techniques that can be applied to your own game. To start with, the book guides you through the fundamentals of role-playing games. You will learn the necessary aspects of building an RPG, such as structuring the game environment, customizing characters, controlling the camera, and designing other attributes such as inventory and weapons. You will also explore designing game levels by adding more features. Once you have understood the bigger picture, you will understand how to tackle the obstacles of networking in Unity and implement multiplayer mode for your RPG games. By the end of the book, you will be able to build upon the core RPG framework elements to create your own immersive games.
Table of Contents (16 chapters)
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Title Page
Copyright and Credits
Dedication
Packt Upsell
Contributors
Preface
Index

The story of the Zazar dynasty


The premise of most role-playing games tasks the player with saving the world. There are often twists and turns as the story progresses, such as the surprise appearance of an estranged relative, or enemies who become friends and vice versa. We will create our story and game based on such a story.

Backstory

Once upon a time, there was a great kingdom, ruled by the great King Zazar. The ruler of the kingdom was a generous lord to his subjects. The kingdom under the rule of Zazar was peaceful and prosperous; however, over time, internal family rivalries and struggles caused cracks in the strong bond that kept the kingdom intact.

Due to mysterious events, the great king decided to move his family away from the kingdom and trust his son—who will become the player character—with one of the wise elders that he trusted. The kingdom was never the same... Until now!

Exploration and quests

Now that we have defined the setting for our game, we can start working on developing...

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