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Building an RPG with Unity 2018

Building an RPG with Unity 2018

By : Vahé Karamian
3.8 (9)
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Building an RPG with Unity 2018

Building an RPG with Unity 2018

3.8 (9)
By: Vahé Karamian

Overview of this book

In a role-playing game (RPG), users control a character, usually in the game's imaginary universe. Unity has become a top choice for developers looking to create these kinds of immersive RPGs. Building an RPG with Unity 2018, based on building some of the most common RPG features, teaches you tips, tricks, and techniques that can be applied to your own game. To start with, the book guides you through the fundamentals of role-playing games. You will learn the necessary aspects of building an RPG, such as structuring the game environment, customizing characters, controlling the camera, and designing other attributes such as inventory and weapons. You will also explore designing game levels by adding more features. Once you have understood the bigger picture, you will understand how to tackle the obstacles of networking in Unity and implement multiplayer mode for your RPG games. By the end of the book, you will be able to build upon the core RPG framework elements to create your own immersive games.
Table of Contents (16 chapters)
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Title Page
Copyright and Credits
Dedication
Packt Upsell
Contributors
Preface
Index

Summary


In this chapter, we covered in great detail what a role-playing game is. We briefly covered some of the historical aspects of the genre and looked at the different varieties of RPG. We discussed the key elements for designing a role-playing game and provided some examples to demonstrate.

We looked into the characteristics of an RPG and discussed how to plan for your game, such as story and setting, exploration and quests within your game, different types of inventory systems, character development, user interaction, and some combat system patterns. We also covered some basic terminology that is used in RPGs.

By the end of the chapter, you should have a clear idea of what you will need to prepare for and the kind of effort it will take for making a role-playing game.

In the next chapter, we will start planning the design and development of our RPG.

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