
Building an RPG with Unity 2018
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At some point, you will want to test out the level and look at it through the eyes of the camera. We can use the built-in third-person character controller that comes in the Standard Assets and do a quick walk-through of the level.
If you did not import the Standard Assets when you created the project, you will need to import them by selecting Assets
followed by Import Package
|Characters.
In your Project
window, you will see a folder called Standard Assets
; there is a subfolder called Character Controllers
. You will need to select the 3rd Person Controller Prefab
and drop it somewhere on the current scene. A good location is next to the shack. Make sure that the 3rd Person Controller (3rdPC)
is above the terrain so it does not fall through!
You will have to attach a Rigidbody
component to the 3rdPC
GameObject. This is needed to make sure that our player-character (PC) uses the built-in physics for collision detection.
Before you run the level, let's make sure the camera...