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Building an RPG with Unity 2018

Building an RPG with Unity 2018

By : Vahé Karamian
3.8 (9)
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Building an RPG with Unity 2018

Building an RPG with Unity 2018

3.8 (9)
By: Vahé Karamian

Overview of this book

In a role-playing game (RPG), users control a character, usually in the game's imaginary universe. Unity has become a top choice for developers looking to create these kinds of immersive RPGs. Building an RPG with Unity 2018, based on building some of the most common RPG features, teaches you tips, tricks, and techniques that can be applied to your own game. To start with, the book guides you through the fundamentals of role-playing games. You will learn the necessary aspects of building an RPG, such as structuring the game environment, customizing characters, controlling the camera, and designing other attributes such as inventory and weapons. You will also explore designing game levels by adding more features. Once you have understood the bigger picture, you will understand how to tackle the obstacles of networking in Unity and implement multiplayer mode for your RPG games. By the end of the book, you will be able to build upon the core RPG framework elements to create your own immersive games.
Table of Contents (16 chapters)
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Title Page
Copyright and Credits
Dedication
Packt Upsell
Contributors
Preface
Index

Player data management


We have not saved the actual data representing the customization of our player. The next step is to enhance our PlayerCharacter.cs and BarbarianCharacterCustomization.cs scripts to actually save the selected data in our PC object.

PC class enhancements

To do this, we need to modify our PlayerCharacter.cs code. The new listing is as follows:

using System;
namespace com.noorcon.rpg2e
{
[Serializable]
public class PlayerCharacter : BaseCharacter
{
public enum ShoulderPad
{
none = 0,
SP01 = 1,
SP02 = 2,
SP03 = 3,
SP04 = 4
};
public enum BodyType { normal = 1, BT01 = 2, BT02 = 3
};
// Shoulder Pad
public ShoulderPad selectedShoulderPad = ShoulderPad.none;
public BodyType selectedBodyType = BodyType.normal;
public bool kneePad = false;
public bool legPlate = false;
public enum WeaponType
{
none = 0,
axe1 = 1,
axe2 = 2,
club1 = 3,
club2 = 4,
falchion = 5,
gladius = 6,
mace = 7,
maul = 8,
scimitar = 9,
spear = 10,
sword1 = 11,
sword2 = 12,
sword3 = 13
};
public WeaponType selectedWeapon...

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