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Learning LibGDX Game Development- Second Edition

Learning LibGDX Game Development- Second Edition

By : Suryakumar B Nair, Andreas Oehlke
3.5 (11)
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Learning LibGDX Game Development- Second Edition

Learning LibGDX Game Development- Second Edition

3.5 (11)
By: Suryakumar B Nair, Andreas Oehlke

Overview of this book

This book is aimed at indie and existing game developers as well as those who want to get started with game development using LibGDX. Basic knowledge of Java programming and game development is required.
Table of Contents (16 chapters)
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15
Index

What you need for this book

LibGDX is a cross-platform game development framework. For development, you will need a computer running either Windows (Vista/7/8), Linux (for example, Ubuntu), or Mac OS X (10.9+).

Additionally, you will need to download the LibGDX framework for game development. You can download LibGDX from http://libgdx.badlogicgames.com/releases/. Download the version 0.1.2 of LibGDX as this is the version that is used in this book.

The Integrated Development Environment (IDE) used in this book is Eclipse. You can download the Eclipse IDE from http://www.eclipse.org/.

To develop games for the Android platform, you will need an Android device running Android 2.2 (Froyo) or higher, supporting OpenGL ES 2.0, and the official Android Software Development Kit (SDK) that can be downloaded from http://developer.android.com/sdk/index.html.

To develop games for an iOS platform, you will need Mac OS X (10.9+) and an iOS device.

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