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Learning LibGDX Game Development- Second Edition

Learning LibGDX Game Development- Second Edition

By : Suryakumar B Nair, Andreas Oehlke
3.5 (11)
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Learning LibGDX Game Development- Second Edition

Learning LibGDX Game Development- Second Edition

3.5 (11)
By: Suryakumar B Nair, Andreas Oehlke

Overview of this book

This book is aimed at indie and existing game developers as well as those who want to get started with game development using LibGDX. Basic knowledge of Java programming and game development is required.
Table of Contents (16 chapters)
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15
Index

Simulating physics with Box2D

Box2D was created by Erin Catto and is an open source physics engine to simulate rigid bodies in 2D space. It is written in a platform-independent C++ code that has encouraged ports to several frameworks, game engines, and programming languages in general.

You should check out at least one of these popular games if you have never seen Box2D in action before: Angry Birds, Limbo, Tiny Wings, and Crayon Physics Deluxe.

LibGDX integrates Box2D, which is similar to other frameworks, through a thin wrapper API that is congruent with Box2D's original API. This approach makes it pleasantly easy to transfer existing knowledge about Box2D by following tutorials and examples that are not based on LibGDX, and of course, using the official Box2D manual.

Simulating physics with Box2D

For more information, you can check out the official website of Box2D at http://www.box2d.org/.

Also check out the LibGDX's Box2D wiki at https://github.com/libgdx/libgdx/wiki/Box2d/.

For Box2D tutorials, you can check...

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